I downloaded a copy of Doom 3 BFG Edition from the PSN the other day, part of me wanted to see how it would look in 3D on a massive display, something I was unable to experience back in 2004.
I got given Doom 3 just after it was released, when I say given you should read made my GF buy it for me when I was pulling a sickie from work. I didn't last long playing it, for some reason I turn to water when playing scary video games, and for me Doom 3 is up there as one of the most terrifying games I have ever played. Now, I know some people will laugh out loud at that one, but its true.
In 2004, I had a fairly powerful PC so was able to play it at almost the max when it came to graphical settings. I also had surround sound, which made it even scarier for me. Playing it again, just eight years after its release has made me very aware of how much the FPS genre has moved on. I quickly found myself trying to do things that are found in more modern games, getting down on the weapon sight for a more accurate shot or pressing a button for a grenade etc, even alternate fire modes are missing. But does this detract from a game when it is good? Well, when I first started playing it, I felt that it wasn't standing up to the test of time, however Doom 3 had an ace in the hole when it comes to me - I never completed it the first time round without cheating.
One of the good things about console games these days is the inability to cheat. When it comes to PC games I am pretty weak, if I get to a point where I find the level too tough, I will Google for cheats. You dont seem to be able to cheat (as much) on console games - which is a good thing because it made me appreciate Doom 3 for the great game that it actually is.
A lot of people say that ID make games that are awesome to look at, that are wonderful technical achievements and this is true. Doom 3 uses the Tech 4 engine which has only recently been superseded by the Tech 5 engine used in Rage. The lighting effects are amazing, I didn't really appreciate them enough the first time round, but this time on a 50" TV in 3D, I definitely did. The level design is a little old fashioned by today's standards, a lot of traversing one area only to have to go back to the beginning etc as well as a lot of button pressing and searching for security keys and PDA's. Initially I thought this was a bit daft, but then I started to think back to the original Doom, you had to do the same thing there pretty much.
I think we have been spoiled a little bit when it comes to FPS games these days, take the Call of Duty franchise, it relies a lot on set pieces cinematic battles etc. Doom 3 doesn't really have this, sure there are cut scenes and some cinematic elements to keep the story going but on the whole, the player is left to their own devices when it comes to playing out the levels. This is something the common console gamer just wont be used to. Some concessions have been made for the console generation, there are very limited graphical options when compared to the PC original, plus there are elements like a body mounted flash light that were not in the first release. For me, this was a god send, the first time round you couldn't use the torch and a gun at the same time, this made the game a hell of a lot scarier but also frustrated me a lot. Doom 3 often presents you with about 100 shades of black in some levels and with the default settings, the screen is often dark in the brightest of levels. This means you can be bounced around by the weakest of enemies as you search for them.
I also thought I could clear the game in a few hours, which was wrong. Overall I think I took just over ten hours to complete it - after the first three I was completely engrossed in the story and the game play. It was just as scary as the first time round and for me, completing it after so many years gave me an extreme sense of satisfaction. It also got me thinking about other scary games I have played, or more accurately games that I have played that scared me. Looking at Doom 3 again has made me appreciate just how it has influenced so many newer games. Without Doom 3, I wonder if there would have been a Dead Space? Or perhaps, would BioShock been a little more innocent in its level design?
At the same time, you can also see how other games have influenced the design of Doom 3. If any of you have been lucky enough to play System Shock 2, you will kind of see how the narrative of the game, through its logs and misdirection have influenced its design. I also feel that the Thief series have also made a massive impact on the lighting in the game itself, which is truly amazing.
When the original Doom was released, it was a horror game full of zombies, demons and devils. You searched huge levels looking for keys and the exit whilst being confronted by hoards of nasty things. I remember at the time it got a lot of media attention for its content. Doom 3 didn't get the same level of attention, these days we are used to games having adult content, but it is still a Doom game. You still search for keys and still battle wave after wave of hell spawn and still get scared (well, if you are me you do).
Now, having just completed it, I cannot wait for Doom 4...